The Disney Film Archives (A Shifted Disney Canon)

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Not Long Now till you can find out, these are the rest of the pre-9/11 animation movies
 
There are two movies scheduled for June 1997. I wonder how that will go for Disney. Also, are the Lion King, Great Mouse Detective, and Lilo and Stitch Pixar movies ITTL?
 
Chapter Ninety-Four: The Lion King (1995)
Chapter Ninety-Four: The Lion King (1995)
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(Concept Art)

Walt Disney adored Africa, for it was the very birthplace of humanity. Others in the studio agreed with Walt and plans to make an African-based movie began around the same time as Pocahontas. It was debated if the film would be live-action or animated. What was known was the film would follow a young British boy who discovers his African heritage as the Lion King. Efforts were made to try to integrate African culture. The film’s production went well, and it very well seemed the script would be completed, but the release of Pocahontas changed the studio’s minds. Worries the film would fail and be attacked like Pocahontas was, the idea was shelved and scrapped. No African set movie would be released during Walt’s Lifetime. And for decades, the idea of an African set film remained forgotten by studies.

But while it did lay dormant, the basic idea would not be gone forever. Planning for Animal Kingdom in 1992, with the opening set for 1996. It was this that caused Disney’s trips to Africa, and it was here that Don Bluth, Irene Mecchi and Linda Woolverton. The group were going to gather information for an animated attraction, but instead, Mecchi and Woolverton had an idea for an animated film. On the way back to America, they pitched the idea to Bluth, who soon agreed. Walt’s African set film would now come to be albeit with a completely different plot; the only thing that remained was the name. Putting together the team to make the film was easier than expected as tensions continued to grow over the advancement of CGI.

George Scribner and Roger Allers were selected to direct the film; Don Bluth passed on producing due to other commitments, but that role went to Thomas Schumacher. Schumacher was, to man, the heir to Bluth’s legacy, but it was never truly confirmed or talked about. Especially as the Iwerk’s and the Disney’s remained prominent in the running of the company. Irene Mecchi and Linda Woolverton would write the film well Hans Zimmer would craft the film’s score with help from Elton John. The film was also groundbreaking for Disney as it was the studio’s first film to have a majority of the staff African-American. And to avoid another Pocahontas, the studio made sure to incorporate African culture properly with advisors hired and many trips to Africa taken.

Progress on casting voice actors took the longest as the studio went through many options, in a bid to nail down the characters right. James Earl Jones was cast as Mufasa, with Tim Curry taking on the role of Scar. English double act Vic Reeves and Bob Mortimer were cast as a pair of chipmunks, while River Phoenix was cast as Simba with Nathan Lane and Ernie Sabella as Timone and Pumba, Rowan Atkinson as Zazu, Moira Kelly as Nala and the reunion of Cheech & Chong as the hyenas.

The Lion King was released on November 22nd 1995. The Lion King grossed $424.5 million in North America and $625.7 million in other territories. The film went on to be ranked as the highest-grossing animated film of all time, the highest-grossing film of Disney’s Animation Studios and the highest-grossing film of 1995, beating The Little Mermaid by miles. The film also helped propel Animal Kingdom into the light as a Lion King attraction drew in the crowds. But behind the scenes, all was not well as Disney celebrated. Don Bluth was turning 59 in 1996 and rumours of retirement only grew as divisions in the studio arose over everything from CGI to pop music in films. On one hand, you had the traditionists, who favoured the older way of animated movies. 2D in style with epic music scores. Well, the Modernists favoured CGI and updated the studio’s music style to fit with the times. Today, compromise may seem like the obvious option, but as the studio celebrated its victory with the lion king. Nobody could truly see how deep the cracks were going and before long Disney’s new golden age would be fully torn asunder. To Heal the divide, would take a whole new team. A team that did not exist. Yet.
 
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Chapter Ninety-Five: Disney Theatrical Productions (1994-Present)
Chapter Ninety-Five: Disney Theatrical Productions (1994-Present)
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(Toy Story: The Musical)​

Disney has thrived on innovation and pushing boundaries ever since its foundation. Even if at times other studios managed to overtake them Disney never backed down. Disney Theatrical Productions was one of these innovations and the first time a Hollywood studio turned animated films into stage productions. Founded in 1993, its main goal was to create stage productions based on Disney's iconic films, characters, and stories before eventually branching out into new productions. Since then, it has become a major force in the world of musical theatre. Listed Below are all of Disney’s stage adaptations:


Production Name
Date Opened
Date Closed
Date Revived
Snow White and the Seven Dwarfs
April 18, 1994​
July 29, 2007​

December 12, 2023​
The Lion King
October 15, 1997​
-​

-​
Cinderella
June 5, 1999​
September 19, 2011​

TBC​
The Hunchback of Notre Dame
June 7, 2003​
October 2, 2009​

TBC​
The Princess and The Frog
May 10, 2006​
-​

-​
Encanto
January 10, 2008​
August 30, 2019​

-​
Mary Poppins
January 12, 2009​
-​

-​
Coco
July 31, 2011​
-​

-​
Hercules
March 12, 2013​
October 24, 2017​

-​
Toy Story
May 25, 2015​
-​

-​
A Bug’s Life
1 December 2017​
10 April 2018​

-​
The Little Mermaid
October 1, 2017​
September 8, 2024​

-​
Pinocchio
September 8, 2019​
August 13, 2021​
-​
Winnie the Pooh: The Musical
June 12, 2022​
-​

-​
The Great Mouse Detective
TBC
-​

-​
The Sword in the Stone
TBC
-​

-​
Newsies
TBC
-​

-​
Lilo & Stitch
TBC
-​

-​
 
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Chapter Ninety-Six: Disney Cruise Ships (1998-Present)
Chapter Ninety-Six: Disney Cruise Ships (1998-Present)
From its very foundation, Disney has sought to push forward onto new frontiers, trying things it had never done before and opening the floodgates for others to follow. From animated movies to theme parks, Disney seemed to lead the way. Despite the issues of the 1990s and the increased security, Disney was still pushing Ford as hard as it could under the guise that they were following what the founders (Walt and Ub) had done before. When Disney's negotiations with two major cruise lines fell through, Disney sought the next best option and began having cruise ship designs drawn up. To some, this was an extra step into the unknown. The team pushed on, however, and in 1994 they announced that they intended to start cruise line operations in 1998. Thus, come 1998, the first Disney cruise ship set sail and history was created. Both Universal and Warner Brothers would follow suit with their cruise ships, but listed below are all of Disney’s cruise ships:

Disney Imagination
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Class: Imagination
Entered Service:
July 30, 1998
State Rooms: 885
Dining: Figment’s Food Lab (Buffet), Fantasia Gardens, Tiana’s Palace, Roundup Rodeo BBQ (Restaurants), Ralph’s Finger Foods, and Davy Crockett’s Dine in (Casual Dining)
Entertainment: Walt Disney Theatre, the Donald Duck movie theatre and the Pirates Aqua slide.
Pools: 4 Including Daisy’s Splash Zone
Bars/Nightclubs: 5
Hull Characters: Mickey Mouse and Oswald the Lucky Rabbit

Disney Adventure

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Class: Imagination
Entered Service:
August 15, 1999
State Rooms: 885
Dining: The Lion's Banquet (Buffet), Winnie the Pooh's Hideaway, The Rescuers Flight Diner, Animator’s Palate (Restaurants), Toy Story Tavern, and Peter Pan's Pantry (Casual Dining)
Entertainment: Ub Iwerks Theatre, the Pluto Movie Theatre and the Pirates Aqua slide.
Pools: 4 Including Goof’s Wet and Wild Splash Zone
Bars/Nightclubs: 5
Hull Characters: Mini Mouse and Daisy Duck


Disney Legacy
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Class:
Legacy
Entered Service: January 26, 2011
State Rooms: 1,250
Dining: Bolt Banquet (Buffet), Snow White’s Royal Table, Ariel’s Grotto, Animator’s Palate (Restaurants), Cinderella's Feastery, and Hercules’s Herculean Eats (Casual Dining)
Entertainment: Animator Legacy Theatre, the Iwerks Movie theatre and the Pirates Aqua slide.
Pools: 4 Including Nemo’s Splash Pad
Bars/Nightclubs: 8
Hull Characters:
Captain Mickey, Pirate Goofy, Admiral Donald, Life Guard Oswald

Disney Horizon
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Class: Legacy
Entered Service: March 31, 2012
State Rooms: 1,250
Dining: Buffet On the Clouds (Buffet), Alice’s Enchanted Garden, Soul Food Diner, Sleeping Beauty's Dream Diner (Restaurants), Far Away Treasure Eatery, Doanld’s Dino-Bites and Incredibles Eats (Casual Dining)
Entertainment: Thomas R. Disney Theatre, the Golden Magic Movie Theatre and the Pirates Aqua slide.
Pools: 4 Including Donald and Daisy’s Spalshtacture Zone
Bars/Nightclubs: 8
Hull Characters: Tiana, Cinderella, Mulan and Ariel​
 
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Chapter Ninety-Seven: The Story of Robin Hood (1995)
Chapter Ninety-Seven: The Story of Robin Hood (1995)
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(Brad Pitt as Robin Hood)​

After Issues with The Three Musketeers and Zoro, alarm bells were ringing at Hyperion Pictures. Don Iwerks found himself extremely worried that their live-action films were no longer up to the standard they used to be, especially as the animated films continued to be hit after hit (even as the Disney Civil War brewed). Yet some questions have been raised about the early 90s Disney live-action films and their status revaluated. Later film historians and YouTube reviewers have often pointed out that if those films had been released later in the 2000s, than they may have been more of a success. Yet it was released in the 90s during a turbulent time for the world as questions about violence in the media grew. They were perfect targets. Yet others have argued the movies were simply bad and blamed the change in media perception on violent movies in the 90s as simply a way to avoid reality.

Whatever the case was, in 1994 Don Iwerks could not see the future and the idea of streaming videos online was not yet a concept. He had the facts before him and only that. And those painted a picture. The next film had to change. Once again, the studio had decided to go with a classic tale. This time, the one of Robin Hood, but plans to set him in the far future as the other two films had been scrapped. It was back to basics for the film. To tell the tale right with less violence and more focus on storytelling. Rumors in recent years have suggested that had the other two films been a success, Disney could have made the very first connected universe in the 90s, yet that was not to be. Instead, everything was stripped back to the bare basics for Robin Hood.

The main question facing Iwerks and his studio was who should direct The Story of Robin Hood. Some suggested an action movie director be hired, but Iwerks feared that could lead to an increase in violence in the film. He wanted someone who could make the story stand out among the other adaptations that had been released. Iwerks knew exactly who this was. A man who had begun his career with Disney back in 1971. That man was Steven Spielberg. The idea that Spielberg, a major figure of the New Hollywood era and pioneer of the modern blockbuster, would direct the film seemed ludicrous to some. But what they did not realize was that Spielberg was a close friend of both the Iwerks and the Disney family and thus, when asked if he wanted to direct the project. He agreed. Iwerks hoped this was what it would take to propel the film.

In terms of writing, The studio turned to Jim V. Hart, who had worked with Spielberg in the past. As for cating, Brad Pitt was cast as Robin Hood with Winona Ryder as Maid Marian, Tim Curry as Sheriff of Nottingham, Ving Rhames as Little John, John Cleese as Friar Tuck, Ethan Hawke as Will Scarlet, Anthony Hopkins as King Richard and Gary Oldman as Guy of Gisborne. As for the music, the studio turned to James Horner. Filming took place throughout 1994 with a release set for the summer of 1995. Great effort was made in the marketing to make sure the film was properly promoted in a bid to return those who may have turned away from the films due to past violence.

Upon release, the film was viewed with curiosity but soon became popular. It was in no way a major success like Disney’s prior live-action films, but a combination of acting and writing with Spielberg’s direction. It did bring people back to the films, however some people complained that the film was tame for a Robin Hood story but frustrated Don Iwerks. He had made great efforts to make sure the film was up to the Disney standard by reducing violence, yet here he had complaints. The film did go on to around $390,495,697 at the global box office, making it the second-highest-grossing film of 1995, yet Iwerks was tired. He was sixty-six but felt much older. The strain from recent failures weighed heavily upon him, and so he set about to set up a successor. He turned to the young Sean Bailey, who had impressed him during the production of Robin Hood.

If one thing was true about the 1990s, it was the beginning of the end for the sole Disney-Iwerks held at the studio. Well, Disney still sat at the head of the company. Don Bluth had taken the animation department, and soon, Don Iwerks would depart. Yet among all this nobody could suspect what was on the horizon. Two families had joined together in 1988 when Katie Disney married. Little did anyone know then that a wedding would bring about the return of one of animation’s most important families. For now, however, Iwerks set about training his replacement well. Tensions in the animation department continued to simmer and soon they would boil over.
 
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Chapter Ninety-Eight: Mickey Mouse II (1996)
Chapter Ninety-Eight: Mickey Mouse II (1996)
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(The Starting Cutscene)

Mickey Mouse II was an Important Game for Disney and, as a whole, gaming in North America. 1996 itself was important worldwide for the advancement of video games. Mario arrived in 3D for the first time and major characters like Lara Croft were introduced. For Disney-Atari Inc., however, Mickey Mouse II would be important for four reasons. Firstly, the game would be the debut of Mickey Mouse in 3D at the same time as Mario made his 3D Debut in Japan. The team behind the game had no idea that Nintendo was working on this but had been mandated to make Mickey Mouse II fresh, exciting and different from Mario. Fears did Exist that the studio would be accused of Mickey Mouse being too similar to Mario.

To that end, Irene Mecchi and Linda Woolverton were brought on board to write the story. This, in effect, is the second key thing the game did to change Disney-Atari Inc. It fully turned to the writers of the animated films to craft the story well, working closely with them to transform it into a story idea. To that end, the story follows Mickey Mouse during a peaceful day in Toontown. Maleficent, however, soon casts an ancient spell, scattering the pages of Mickey's favourite storybook across different realms. Now, Mickey must traverse these diverse worlds, solving puzzles, collecting magical objects, and rescuing his friends to restore the balance of Toontown. To some, the story may seem simple, but it is the third reason the game was monumental. The story, for the first time, merged a non-Mickey Mouse character into the story. Unintentionally setting up future ideas like Kingdom Hearts or once upon a Time.

The main reason and final reason that the game was such an important game was how it evolved Disney games. Some would complain that Disney-Atari Inc. copied Mario but, since both games were in development at the same time, this claim is unlikely. As for Mickey Mouse II, as stated before, it was the first Mickey Mouse game to go fully 3D, allowing players to see the world in ways they hadn't before. To add to the wonders of 3D, it was also the first Mickey Mouse game to go fully Open World, allowing players to explore the world freely. The game also allowed players to take control of other characters, such as Donald Duck and Mini Mouse. It also introduced music from the films for the very first time.

Mickey Mouse II was not expected to be a major hit, Disney-Atari Inc. was focused on The Walt Disney World Explorer and Disney Magic Kingdoms, yet when those games were delayed, they turned full effort towards Mickey Mouse II and it paid off. Mickey Mouse II went on to become the highest-grossing Western game, though in Asia, Mario dominated with Sonic slowly creeping up from behind. The success of this game changed the direction of its games and set the foundation for Disney’s biggest games ever (Epic Mickey, Wizards of Mickey and Toon Town Online). It was a win Disney needed as its animation faced its civil war. Yet the game was not the only shining light that 1996 would bring for Disney. Disney World was about to be completed once and for all.
 
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Chapter Ninety-Nine: Disneyworld: Disney's Animal Kingdom (1996)
Chapter Ninety-Nine:: Disneyworld: Disney's Animal Kingdom (1996)
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(The Tree of Life)

Animal Kingdom was the fifth and final park in the Disney World complex and the 11th Park overall. It is a well-known fact that Walt Disney and, in turn,, his children, loved animals and often visited zoos. It was no surprise to see rides such as Jungle Cruise and The Enchanted Tiki Room being built in the parks. Yet others have wondered if Disney would ever attempt its own zoo. Walt had in fact dreamed up plans for an Animal Park back in the 1960s, but the plans never evolved past the conceptual stage. Yet like many things that had been drawn up before the 80s, those who took over the company took up the baton and continued to push for things that had never been built before. Thus, Disney’s idea for a Disney-built Zoo was not dead, it was dormant.

Animal Kingdom was the brainchild of Imagineer Joe Rohde. He pitched the Idea to Elias Disney Jr. as it had been with Shanghai Disney. Elias Disney was keen on keeping his father's legacy alive and was enamoured with the idea from the very start, green lighting the project in late 1992. Elias Disney Jr, extremely busy with other projects, took a step back, allowing Imagineer Joe Rohde to take the wheel. It would be the first time since the opening of Disneyland in 1951 that a member of the Disney family would not be involved in the construction of a theme park. It was a sign of changing times. A shift away from the family but not completely.

Disney announced plans for the construction of the park in December of 1995 with an estimated cost of around $600-$800 million. To design the theme park, Disney Imagineers travelled to Africa and Asia to study the landscapes and wildlife. Alongside Joe Rohde, another important man would join the project. That man was Luke Fleischer-Disney, the first time the iconic Fleischer family would work on a Disney project. The Fleischer were a big name in the world of Hollywood and the family had come to unify with the Disney family back in 1989 when Katie Disney married Luke Fleischer, setting a foundation for the future.



Construction on the animal kingdom began in early 1993 with work lasting until spring 1996. Summer 1996 was set as the opening date. Disney made greater efforts in construction to make sure the park would be suitable for the animals. Special designs and provisions were incorporated throughout the park to protect the animals' welfare, something that Elias Disney Jr had called for. The park opened on the 4th of July 1996 to major fanfare. The park itself is located near four hotels (Animal Kingdom Lodge, Disney's Japanese Village Resort, Disney’s Nature Cabins and Disney's All-Star Movies Resort). The Park itself consists of seven themed areas (Explorers Outpost, Discovery Island, Beastly Kingdom, Prehistoric Kingdom, Mickey’s Farm, African Kingdom, and Asian Kingdom).

Explorers Outpost: Explorers Outpost serves as the main street of the park though it is much different to the main streets found in other parks. This area of the park draws inspiration from the Golden Age of Exploration, featuring a blend of Victorian-era architecture with rustic expedition elements. It also takes elements from Jules Verne's novels. The land is the only land to feature stone slab flooring. Guests Enter through a grand archway adorned with maps and artifacts which is used to signify the transition into the animal kingdom. Great effort is made to make the guests feel like they are explorers. Attractions include The Little Bug Story, Explorers' Exchange and Explorer Exhibits.

Discovery Island: Discovery Island is the smallest of the Lands in the animal kingdom, but it serves as the main hub connecting each area of the park. In the middle of Discovery Island is the Tree of Life, built around a former oil rig. Discovery Island is themed around a Victorian outpost in a jungle with more of the jungle showing though, unlike Explorers Outpost. Unlike other main hubs in other parks, Discovery Island is home to one attraction, which is Soaring through Wildlife which is located in the tree of life.

Beastly Kingdom: The Beastly Kingdom is a land dedicated to mythological animals and thus the entrances to this land are more mystical than others. The land is divided into two, with one side being good animals and the other bad. The good section of the land is anchored by an attraction called Quest of the Unicorn with the land focusing on nature with an emphasis on luscious forests and meadows well the bad side features Dragon's Tower. This area focuses on the darker side of nature with a focus on lava and mountains. Other attractions in this area of the park include Fantasia Gardens, Expedition Big Foot and Fantasy Carousell.

Prehistoric Kingdom: Well. The beastly kingdom focused on mythological animals, Prehistoric kingdom focused on the dinosaurs and other animals around that time. To that end, the theming of this land could be seen as an extension of Expedition Outpost and Discovery as the land is set around the idea of a Victorian expedition finding a lost kingdom of prehistoric animals. The Jules Verne elements of Expedition Outpost are more prevalent here than in other areas of the park with references to 20 thousand leagues under the sea and the journey to the centre of the earth, as well as other books. Attractions include Mesozoic River Adventure, Adventure into the unknown, DinoFest Parade and Triceratops Trails.

Mickey’s Farm: Mickey’s Farm is an area of the park aimed at younger children though it takes efforts to include all the family. Instead of a focus on bigger animals, this area of the park focuses on farm animals such as cows, pigs and goats. It is a working section of the park as products from the animals are used in the park. The story of this land is that Mickey and his friends have started work on a farm and have invited guests to come on down and help them. to this end, guests can meet Mickey, Donald, daisy, goofy, Pluto, Oswald, Neptune or mini in farm outfits well also meeting animals, partaking in a drawing class or watching a show about Disney’s conservation efforts. This part of the park features no major rides.

African Kingdom: The African Kingdom is themed around animals found inside Africa and is set in the fictional east African port village of Harambe, this area contains several animal exhibits. Disney imaginers worked closely with Africa to make sure they replicated the culture correctly and also provided authentic African food. This part of the park includes a fictional "hotel, a marketplace, a cultural centre and an old African fortress. Attractions include Kilimanjaro Safaris, Nile River Rapids and Mountains of Africa Roller Coaster.

Asian Kingdom: Much like the African kingdom, the Asian kingdom focuses on animals found inside Asia. And much like its counterpart, Disney worked closely with countries across Asia to make sure their culture was represented properly and correctly. This area is set in a fictional town somewhere inside Asia though the place is not named with the area taking inspiration from Korea, Nepal, China, Japan, Mongolia, India and Thailand. Attractions on this land include: Expedition Everest, Mystic River Boat Ride and Bamboo Grove Trek.
 
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Chapter Ninety-Nine: Mickey Mouse II (1996)
maxresdefault.jpg

(The Starting Cutscene)

Mickey Mouse II was an Important Game for Disney and, as a whole, gaming in North America. 1996 itself was important worldwide for the advancement of video games. Mario arrived in 3D for the first time and major characters like Lara Croft were introduced. For Disney-Atari Inc., however, Mickey Mouse II would be important for four reasons. Firstly, the game would be the debut of Mickey Mouse in 3D at the same time as Mario made his 3D Debut in Japan. The team behind the game had no idea that Nintendo was working on this but had been mandated to make Mickey Mouse II fresh, exciting and different from Mario. Fears did Exist that the studio would be accused of Mickey Mouse being too similar to Mario.

To that end, Irene Mecchi and Linda Woolverton were brought on board to write the story. This, in effect, is the second key thing the game did to change Disney-Atari Inc. It fully turned to the writers of the animated films to craft the story well, working closely with them to transform it into a story idea. To that end, the story follows Mickey Mouse during a peaceful day in Toontown. Maleficent, however, soon casts an ancient spell, scattering the pages of Mickey's favourite storybook across different realms. Now, Mickey must traverse these diverse worlds, solving puzzles, collecting magical objects, and rescuing his friends to restore the balance of Toontown. To some, the story may seem simple, but it is the third reason the game was monumental. The story, for the first time, merged a non-Mickey Mouse character into the story. Unintentionally setting up future ideas like Kingdom Hearts or once upon a Time.

The main reason and final reason that the game was such an important game was how it evolved Disney games. Some would complain that Disney-Atari Inc. copied Mario but, since both games were in development at the same time, this claim is unlikely. As for Mickey Mouse II, as stated before, it was the first Mickey Mouse game to go fully 3D, allowing players to see the world in ways they hadn't before. To add to the wonders of 3D, it was also the first Mickey Mouse game to go fully Open World, allowing players to explore the world freely. The game also allowed players to take control of other characters, such as Donald Duck and Mini Mouse. It also introduced music from the films for the very first time.

Mickey Mouse II was not expected to be a major hit, Disney-Atari Inc. was focused on The Walt Disney World Explorer and Disney Magic Kingdoms, yet when those games were delayed, they turned full effort towards Mickey Mouse II and it paid off. Mickey Mouse II went on to become the highest-grossing Western game, though in Asia, Mario dominated with Sonic slowly creeping up from behind. The success of this game changed the direction of its games and set the foundation for Disney’s biggest games ever (Epic Mickey, Wizards of Mickey and Toon Town Online). It was a win Disney needed as its animation faced its civil war. Yet the game was not the only shining light that 1996 would bring for Disney. Disney World was about to be completed once and for all.
Now that would be a cool game I would play!
 
Yall, it is good to be back, now the other timeline is very nearly finished I can write up chapters again whenever my brain lets me. We hit 100 chapters which is wild but we have so far to go and so many movies left. This Universe will expand soon as the Doctor Who Archives will launch. It won't take away anything from this since I have been sitting on a completed Doctor Who Archives for a couple of months now. As for what else their is well:
1709597833902.png

Here's the first proper look at what's planned in the near future (likely 2025 at the current speed)
 
Yall, it is good to be back, now the other timeline is very nearly finished I can write up chapters again whenever my brain lets me. We hit 100 chapters which is wild but we have so far to go and so many movies left. This Universe will expand soon as the Doctor Who Archives will launch. It won't take away anything from this since I have been sitting on a completed Doctor Who Archives for a couple of months now. As for what else their is well:
View attachment 892392
Here's the first proper look at what's planned in the near future (likely 2025 at the current speed)
Nice touch using folders
 
Yall, it is good to be back, now the other timeline is very nearly finished I can write up chapters again whenever my brain lets me. We hit 100 chapters which is wild but we have so far to go and so many movies left. This Universe will expand soon as the Doctor Who Archives will launch. It won't take away anything from this since I have been sitting on a completed Doctor Who Archives for a couple of months now. As for what else their is well:
View attachment 892392
Here's the first proper look at what's planned in the near future (likely 2025 at the current speed)
What's the Power Rangers and Universal ones about?
 
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